
When Relative mode, pressing W key will move the camera to the front of the camera, instead of the direction of the camera.Highly recommend to switch to Relative.Absolute stands for global axis, Relative stands for local (camera) axis.Normal, Nightvision and IR Color 0 ~ 64 are available.Effective when the sun is in the camera perspective.Eyeballs mode and Camera Lens mode are available.
Useful when you needed to move the camera slower. Rightmost is 100%(default) speed, leftmost is 0% speed. Splendid CameraRemember there's a lot of modified interfaces? Let's talk about every piece of them. _IK: Applied weapon IK so every weapons can handle this animation. PLP_enableFire: This animation can fire the weapon unlike the original one. PLP_Hgun: Showing handgun in the right hand. It'll show the state of right and left hand IK.Īnd, there're some “aliases” of the official animations in the list of the animations. By pressing F2, you can show IK viewer. This won't work outside a human unit's Animations Viewer. By pressing F1, you can show some simple config viewer. While selecting an item of the bookmarks list, double-click will remove the bookmark.Īlso, some of the useful features can be called (Mostly for developers). Double-clicking an item will do apply the bookmark search words and search action. As the tooltip says, you can save the current search words by clicking this button. However, an animation must be applied before applying a gesture or a mimic. If an icon is shown there, the animation is added and/or affected by the MOD.Ĭontrols:After copied the name of gestures or mimics, Ctrl+E on an unit will apply the gesture/mimic. binocular:1 filters animations by showed the binocular in the left hand. pistol:1 filters animations by showed the handgun in the right hand.
If the weapon has no such configs, this won't work.
0 stands for none (disabled), 1 stand for the rifle, 2 stands for the pistol and 4 stands for the launcher. Weapon IK (Inverse Kinematics) is the technology to fit their hands to the weapon. If you want them to shoot their weapons while animating, don't forget to check the parameter. Many of the useful features are waiting for you. Animations ViewerPOLPOX's Animations Viewer was a separated project, and later is now the critical part of Artwork Supporter.